YiffySquirrel's Fantastically Adequate,
Spontaneously Created NeoQuest Guide!
Trail
Maps
Skills
Enemies
Bosses
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Welcome to the Trail, the walkthrough for NeoQuest. It is a compliation of all the other sections of this guide, placed in order to ensure maximal success with minimal frustration. It assumes you have already chosen your starting skills. If you have not done so, view the Skills section to guide you through your selection. For in-depth info on enemies, view the Enemies secton.

The trail is broken up into 13 subsections.


Level 1

After familiaizing yourself with the gameplay and talking with the citizens of Neopia, your first task to make your journey easier is to obtain a defense-3 armor. It's not entirely necessary, but it'll make your journey a bit easier. Set your status to "Hunting" and wander around aimlessly fighting enemies around the central town. Whenever you're trying to find enemies or gain levels, you'll want to be in "Hunting" mode. When you want to get somewhere fast, you should be "Sneaking". "Normal" won't be used at all. Obtain a set of [Chunk of Metal, Small Yellow Gem, and Glowing Stone] or [Plains Lupe Pelt, Blue Thread, and Glowing Stone], return to town and receive your def-3 armor, whether you choose the Energy shield or Cloth Robes, it doesn't make a difference. You should also levelbust to level 4. Levelbusting means fighting enemies nonstop just to gain experience and raise levels. You'll be doing this a lot, unfortunately.



If you want to get it out of the way right now, you'll be needing four Glowing Stones (GS) in total. Plains Aishas have them. Once you reach level 4 and have a few healing potions stocked, it's time to move onto the Dank Cave.

Recap:
Level 4
Weapon: Any Str-3 wand
Armour: Any Def-3 armour

Items:
GS x4
a few Weak Healing Potions.


Level 4

Now that you're in the Dank Cave, it's time to start doing some real battling. Hunt through the entire cave, levelbusting and collecting potions as you go. At this point, you should have the skill "Absorption". It's a very valuable skill early on, as it cancels one enemy attack and converts it into HP for you! With that, Field Medic, and Lifesteal, you should be able to maintain a decent amount of HP. If you start to get low on HP, use a Weak Haling Potion -- that's what they're there for. The enemies will get stronger as you descend the floors of the Dank Cave. Be sure to pick up a set of [Piece of Glass, Lodestone, and Tiny Obsidian] or [Cave Lupe Pelt, Stretch of Rotted Cloth, and Tiny Obsidian]. Once you do, you'll want to sneak out of the Dank Cave, return to town, and "purchase" your Def-6 armor (unless you feel confident against Xantan without it). Once again, it doesn't matter whether you pick the Mirrored Force Field or the Magic Robe. Return to the cave and continue your hunt down. You'll need the experience.




Make sure you pick up at least one of the gems of the [Tiny Gem] set from the Cave Trolls and Cave Ghouls, and the corresponding rod from the Metal Devourers. You'll need them for your next weapon upgrade. You'll also need an additional Tiny Beryl. See the Enemies page for info on obtaining the items, and the Stuff page to find out what weapons the items correspond with. Once you reach level 9, you'll probably be at Xantan's lair. It may be tempting to fight him now, but levelbust to level 12. He's not easy. If you find yourself succumbing to him, level up and acquire potions in Xantan's lair. The Skeleton Guards in there can give you some decent experience while not damaging you severely. Absorption could be a lifesaver against Xantan. Upon defeating Xantan, you'll receive his ring. Take the teleporter out of the dungeon.

Recap:
Level 12
Weapon: Any Str-3 wand
Armour: Any Def-6 armour

Items:
A [Tiny Gem] and the corresponding [Rod],
an additional Tiny Beryl,
GS x3,
Xantan's Ring,
Healing Potions.


Level 12

Return to town. Upgrade your weapon, whichever one you choose. If you show him Xantan's ring, Eulis Batrin will tell you about the ruins to the south. Guess you'd better go there.









Make your way down to B1 and B2, and wander around levelbusting. Pick up a Jungle Beast Claw, a Noil's Tooth, and Jungle Pauldrons. You'll need 'em. Avoid fighting Noils, Pygmy Sages, Pygmy Elders, and Skeletal Shamans. Noils have an uncanny strong attack power, and the others can cast fire, ice, stun, and heal! Go for Killer Buzzes, Huge Skeiths, Armored Scorpions, Giant Wadjets, Pygmy Warriors, Jungle Knights, Jungle Lords, Pygmy Chiefs, Jungle Battle Lords, Jungle Death Knights, and Skeletal Guardians. Now that you're at level 20, or at least you should be, go take out Kreai, the easternmost pink dot on B1 for some well-deserved experience. You don't get anything useful from Kreai, though. The keys you will receive unlock floors 3-6 of the Jungle Ruins. There's no reason to go there unless you want to hear useless plot filler.

Recap:
Level 20
Weapon: Any Str-6 wand
Armour: Any Def-6 armour

Items:
Jungle Beast Claw,
Noil's Tooth,
Jungle Pauldrons,
Tiny Beryl,
GS x2,
Xantan's Ring,
Healing Potions.


Level 20

This section will be quick, I promise. Make your way to B2.



You're going to go fight Gors the Mighty, in the garden. The maze of teleporters could confuse even the brightest adventurer. Two paths will take you to the garden, and they're both equidistant.
[Black - Gray - Brown - Green] or [Orange - Light Blue - Brown - Green] will get you there. Level up once on your way there. It shouldn't take too long, since you just got some decent experience from Kreai. Gors has a lot of special abilities. He can cast fire, ice, stun, poison, and heal! Fortunately, he's a weakling, so you can take him out while using just a few healing potions. You'll receive the staff of Ni-tas. Now go up to the second floor of the ruins and talk to Denethrir.





He's the pink dot. If you haven't figured it out yet, all the pink dots are either people, pleces, or bosses. In other words: Spots you need to get to. Anyway, Denethrir will make you new weapons. The Life Staff is the only one you should be concerned with. It randomly heals 25 HP in battle, which is the best advantage out of the five wands Denethrir has to offer. Hand over the Jungle Beast Claw, Noil's Tooth, Jungle Pauldrons, Glowing Stone and Staff of Ni-Tas, and you'll receive the Life Staff! Equip it. It'll be useful against Rollay Scaleback of B3, your final destination in the ruins.

Recap:
Level 21
Weapon: Nature Wand (Str-10)
Armour: Any Def-6 armour

Items:
Tiny Beryl,
GS x1,
Xantan's Ring,
Staff of Ni-Tas,
Healing Potions.


Level 21

It's time to go back downstairs, only we're going to the bottom this time. Make your way to B3. You probably won't earn much exp from the current enemies, but be prepare, 'cause you're about to take on a new, stronger batch!




As you HUNT through B3, eventually, the only enemies will be lizards. For each level from 20-24, there's a type of Fire, Ice, and Shock Lizard. Do some mad levelbusting here. Level 25 will suffice. Avoid the Fire and Ice Lizard Guardians, though. They deal serious damage, along with a two-turn stun. The Shock Lizard Guardians are less of a hassle, even though they can stun you for three rounds. Now that stunning has become an issue, it's about time to let you in on a little secret in the game, if you haven't already figured it out: If you're running low on life and an enemy stuns you, you can still use healing potions! What you need to do is paste this URL into the address bar:

For a Weak HP: http://www.neopets.com/games/neoquest/neoquest.phtml?fact=item&type=220000
Standard HP: http://www.neopets.com/games/neoquest/neoquest.phtml?fact=item&type=220001
Strong HP: http://www.neopets.com/games/neoquest/neoquest.phtml?fact=item&type=220002
Greater HP: http://www.neopets.com/games/neoquest/neoquest.phtml?fact=item&type=220003
Superior HP: http://www.neopets.com/games/neoquest/neoquest.phtml?fact=item&type=220004
Spirit HP: http://www.neopets.com/games/neoquest/neoquest.phtml?fact=item&type=220005

Completely confused by what this means? Click here.

Yes, it's a cheap trick, but since the NQ development team were obviously too lazy to fix it, it's completely fair to do. You actually won't be using it as often as you think. Less than 20% of the enemies in the rest of the game can stun, and most often you'll be too strong for them.

UPDATE: THE NEOQUEST TEAM FINALLY FIXED THIS BUG. IT NO LONGER WORKS. Because of this, I'd recommend being level 32 when you're against Archie.

Well, enough chatter, you should be at level 25 now. Take out Rollay Scaleback, always keeping a good watch on your health. He can stun for three turns and heal, so be on your guard. Absorption might help, though you could forget about it and pound him into submission. Upon his defeat, you will receive another useless key and the important Rusty Medallion. It's really the only reason you came to the ruins in the first place. Heh, heh... so leave this place, once and for all!

Recap:
Level 25
Weapon: Nature Wand (Str-10)
Armour: Any Def-6 armour

Items:
Tiny Beryl,
GS x1,
Xantan's Ring,
Staff of Ni-Tas,
Rusty Medallion,
Healing Potions.


Level 25

Enjoy this section -- it'll go by fast. It's time to leave Neopia City for good and finally go somewhere in this world. Travel west, through the swamp, and into Swamp Edge City.



Chat with Leirobas and that other guy who's not as important. Well, well, looks like it's time to upgrade your armor. Go south, into the Desert of Roo. Fight the incredibly weak monsters here, and collect a set of [Spider Leg, Spider Pincer, Cobra Fang and Iguana Eye] or [Giant Spider Blood, Cobra Venom, Iguana Spit and Crystallized Mummy Blood]. Might as well gain a level, also. Once you have one of those sets you've reached level 26, return to Swamp Edge City, nab a Dawnshine Generator Shield or Sorcerous Robe and equip it. Yet again, it doesn't matter which one you choose. Now go back to the desert and enter the Temple of Roo. Yes, Archie is going down soon...

Recap:
Level 26
Weapon: Nature Wand (Str-10)
Armour: Any Def-10 armour

Items:
Tiny Beryl,
GS x1,
Xantan's Ring,
Staff of Ni-Tas,
Rusty Medallion,
Healing Potions.


Level 26

Well, not as soon as you'd think. First, travel to the southern plains, find any kind of Plains Grarrl, defeat it, and receive a Carved Oak Staff. Now return to the desert and enter the temple! The Temple of Roo is huge, and like all the other places in NQ, you're going to have to make a complete circle around the map just to get to the lower floor. The development team must've been sadists.


This floor is huge! Click to enlarge.


Anyway, you'll want to HUNT all the way through the temple. That's right, levelbusting once again! At least this time you have somewhere to go instead of running around in circles. First, though, talk to Erick, the deranged Cybunny near the entrance. No enemies will attack out in the sandy area at the entrance, so that's a bit of a plus. You will probably spend about three or four hours traveling through this area, but it's worth it. The lower floor is insanely long, too. Nab a Piece of Living Crystal from a Crystal Golem on your way in. These golems can be found as you approach the stairway leading down.



You should enter here around level 29. Once you reach level 31, that's enough levelbusting. What a relief! Now, this floor has enemies that start with the word "Ghastly", like "Ghastly Initiate" or "Ghastly Champion". Apparently "Ghastly" means "Incessant Draining", and that's what they'll do. You'll continually be drained of your life by these enemies, but it shouldn't be much of a hassle as you level up. Just make sure your stock of potions is either full or nearly full. So, you're in the basement with a bunch of locked doors. If you read the note near the entrance to this floor, you'd understand how it works, but for the people who are a bit slow, here's how it works:

Enter the open "room", HUNT, and wait until a Ghastly Initiate attacks you. Defeat it, and you'll receive a Copper-Plated Key. This opens the door marked with a "1". Enter that room, and HUNT until you find a Ghastly Adept. Defeat it for a Bronze-Plated Key, which will allow you passage to door number two. Continue this pattern all the way up to door number six, where your pal Archie is waiting for you. Make sure one of the "Ghastly" enemies drops an Emerald. You'll be needing it later.

At level 31 and with a full stock of healing potions, Archie won't be very difficult, but this battle will be LONG. He can cast fire, ice, drain, stun for three, and heal. He heals often, so don't be surprised if halfway through the battle, he's back to full health. Keep at it and victory will be yours! You'll receive the Clouded Gem from Archie, who surprisingly dies, rather than crawls away like all the other G-rated battles. Take the teleporter back to the enterance. After being stuck in this place for nearly six hours, you'd be happy to never return here again, right? Well, too bad. You've got one more task before your eyes can stop stinging, but it'll be well worth it.

Recap:
Level 31
Weapon: Nature Wand (Str-10)
Armour: Any Def-10 armour

Items:
Tiny Beryl,
GS x1,
Piece of Living Crystal,
Emerald,
Xantan's Ring,
Staff of Ni-Tas,
Rusty Medallion,
Clouded Gem,
Healing Potions.


Level 31

This section is a lot of walking around. First, go back to Erick to learn about the Clouded Gem you received. He'll clear it up and make it into the Coruscating Gem. Now, return to Swamp Edge City, give Leirobas the Piece of Living Crystal, and he'll tell you about the Jewels of Power. You'll want the Growing Jewel, so hand over your final Glowing Stone, the Tiny Beryl, and the Emerald, and Leirobas will pull the Growing Jewel out of nothingness and hand it to you. Make one final trip to Erick, hand over the Growing Jewel, Oak Staff, and Coruscating Gem, and he'll make you the Life Staff! With this, you can heal 100+ HP per battle! It takes about 15-20 turns to regenerate its power during battle, so don't get too cocky when fighting tough enemies.





Head south into the first Techo Cave, marked in black on the map. Chat with Mr. Irgo at the entrance, and start your next session of levelbusting as you traverse through this cave.

Recap:
Level 32
Weapon: Life Staff (Str-15)
Armour: Any Def-10 armour

Items:
Xantan's Ring,
Staff of Ni-Tas,
Rusty Medallion,
Coruscating Gem,
Healing Potions.


Level 32

You'll want to get your next armor upgrade from Mr. Irgo ASAP. As you fight through the Black/1 cave and the White/2 cave, make sure you receive a piece of Agate, Chrysolite, and Serpentine. Return to Mr. Irgo, and trade for the Energy Absorber, which is much better than the Robe of Protection. Equip!




Now head through the Blue/3 cave, and take the southern exit. SNEAK through here. This cave has level 38 enemies, and you're not strong enough yet to take them on. Now you'll be at Sunny Town. Take to Gali Yoj and show him your Rusty Medallion. He'll clear it up and return it as the Keladrian Medallion. SNEAK back out of Blue/3, HUNT through White/2, and enter Orange/4.





This cave is long, but that's good, because you need to levelbust and max out your Superior Healing Potion inventory. Take the southeastern exit. The other exit leads to Green/5, which is a dead end, so you don't wanna go there. Now enter Yellow/6, and levelbust to level 37 before you make it out. Avoid Granite Dervishes, Giant Drakonids, and Praetus Rock Scorchios. They tend to burn potions away, and at this point you should rarely be using any potions now that you have your Life Staff equipped. Once you reach Level 37, get outta Yellow/6 heading towards the Mountain Fortress.

Recap:
Level 37
Weapon: Life Staff (Str-15)
Armour: Enargy Absorber (Def-14)

Items:
Xantan's Ring,
Staff of Ni-Tas,
Keladrian Medallion,
Coruscating Gem,
Healing Potions.


Level 37

Here comes your final weapon upgrades, hooray! You'll earn about 25,000 experience in this section, and that's the most you'll ever levelbust. You deserve a pat on the back once you finish this section.



First, HUNT back and forth fighting Mountain Protectors, Mountain Guardians, and Greater Spirits. They pose a minimal threat, and can only cast heal. Eventually, one of them will drop an Inferno Robe. Equip it. It adds extra damage to every attack you make. The Evening Sun Energy Shield reflects enemy attacks at times. It's the equivalent of the Spectral Skill Reflex. You shouldn't be counting on enemies to attack you to deal damage, and besides, you've already got Reflex, right? Inferno Robe it is, then. After one or two level ups, you can enter the Guardian of Life's den. Here, you will find Life Elementals, the most generous experience giving enemy. You'll be receiving up to 150 exp per victory! They have a constant 300 HP, and their only advantage is healing, so they pose very little threat. Levelbust, levelbust, levelbust! At level 40, you can take on the Guardian of Life Magic, who should be a pushover by now. No strategy necessary to win. After his demise, he'll drop the Moonstone Staff, the strongest Healing Weapon in the game. When equipped, you'll heal 4 HP every round of combat. You'll also randomly receive 45 HP from it in battle, and it tends to know when you need it. Continue to levelbust. Seriously. Reach level 43 by fighting these easy enemies. Once you do, SNEAK to the other four guardians and knock 'em off for 500 exp a pop. Now you can leave! Your time in the Mountain Fortress should be less than four hours if you're speedy and don't slack off. SNEAK your way back through Yellow/6 and HUNT for 1000 more experience through Gray/7 to reach level 44.





Congratulations! You're finally out of the Techo Caves and you're close to the end of the game! Take the load off your back for a while. In fact, at this point, you can destroy ALL your Misc. Items if you feel like it. You'll never be using or receiving another one again.

Recap:
Level 44
Weapon: Moonstone Staff (Str-20)
Armour: Inferno Robe (Def-18)

Items:
Xantan's Ring,
Staff of Ni-Tas,
Keladrian Medallion,
Coruscating Gem,
Healing Potions.


Level 44

Travel east. Fight the lowly enemies you'll find. Continue east, then curve north to get to Kal Panning.





In Kal Panning, you'll find the rest of the sparse plot. Fight the undead, gaining another level. Reach Faleinn, my personal favorite character in the game, in the northeastern area of the city. She'll attack you on sight, but you'll have the option to show her the Keladrian Medal and she'll be instantly defeated. Do it. You will enjoy 1500 free exp at level 45. You'll also receive the Key to the Two Rings. All the enemies are gone from the now restored city. Talk with Faleinn's ghost and enjoy the conversation. Well, that's all you can do at Kal Panning, so let's blow this joint and head off to the final area of the game, the Two Rings Mountain Range!

Recap:
Level 45
Weapon: Moonstone Staff (Str-20)
Armour: Inferno Robe (Def-18)

Items:
Xantan's Ring,
Staff of Ni-Tas,
Keladrian Medallion,
Coruscating Gem,
Key to the Two Rings
Healing Potions.


Level 45

Pass through the Two Rings Cave. The guard blocking all entry into the Two Rings will let you in for some reason, simply because you have the key to the door. Go fig.



Anyway, the enemies here rely on drain. Since your Moonstone Staff likes to heal you so often, you can plow straight through all these wussy yet generous experience-giving enemies. Level up thrice to level 48. Come on, it's only 10,500 exp. Once you do, enter the Two Rings Palace. You're finally here, ready to take on the strongest enemies in the game, and they're... CHIAS?! Kind of a downer, eh? Oddly, they all can drain 100 HP, but still, your Moonstone Staff can take most of the damage received. Occasionally you'll have to use a potion. These enemies also give out Spirit Potions, but rather rarely. Max 'em out if you can, but if you reach level 50 with only seven or so, that's fine.


This is the largest map in the entire game. Click to enlarge.


...and this map is wide as well. Click to enlarge.


My, my, the palace is big! Fortunately, the sadistic NQ development team gave you a break. All you have to do is get to the northeastern corner of the first floor, and you can get there directly! You even have three quick paths to choose from. Downstairs has level 45-47 enemies, upstairs has 47-49. The Palace Commanders and Palace Major Domos, both level 49, are really the only serious risk on these floors, but they give decent experience, so it's up to you. Once you reach the water area of the second floor, there's no more enemies, so sap that last 10,000 exp before you enter it. You can always return to fight more if you enter the water area. Also, you can walk through the pillars in the palace, unlike everywhere else. Are you level 50, have a good supply of potions, and ready to climb the stairs to the third and final floor? You should be.

Recap:
Level 50
Weapon: Moonstone Staff (Str-20)
Armour: Inferno Robe (Def-18)

Items:
Does it really matter?


Level 50

Queue your favorite final boss battle music, because Jahbal has the same awful boss music as the rest of the bosses. What a shame.



Walk the red carpet up to Jahbal, and get in the mood to whoop up on Jahbal!

Jahbal is very difficult -- he has every skill in the book. He can cast Fire, Ice, Disable, Stun for two, Shock, Poison, and Heal! Probably the most feared would be Poison, because this does an additional 50 HP of damage per round for a few rounds. Combine that with Fire, Ice, or Shock and you've got 150 HP damage caressing your poor lupe in one round. Combine that with a stun and you're dead meat, unless you use the URL for healing potions while you're stunned, which you should use. You deserve some slack for making it this far. Since Jahbal's attacks are mostly magical, taking a turn for Absorption isn't favorable, especially since it isn't very successful to begin with in this battle. Keep at it, use your potions wisely, and Jahbal will fall, literally. With well-planned-out skills and a ready Lupe, you won't use as many healing potions as you may think. Upon Jahbal's defeat, enjoy the short flash movie ending. If you're playing on Evil difficulty, you'll be immediately attacked by Mastermind, who is stronger than Jahbal. If you're playing on Insane difficulty, you'll be attacked by another enemy. I'm leaving this enemy anonymous for those who don't want the game spoiled.

Now all that's left is to start a new game, or... why don't you follow Jahbal off the cliff? Heh, heh.

I hope the Trail (and this guide as a whole) helped you out! Thanks for viewing my hard work!


All content (c)2002 Forrest McDonald. NeoQuest (c) NeoPets, all rights reserved 'n crap.
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