First, let's take a quick look at all the skills.
Fire Magic
Fire Weapons [Auto]: Increases your chances of getting an additional fire attack while wielding a fire weapon. Not very useful at times, rarely occurs during boss fights.
Firepower [Auto]: Increases damage of all fire attacks. With its little combat bonus, this skill is useless.
Fire Ball [Cast]: Deals decent fire damage.
Wall of Flame [Cast]: Reflects damage back onto enemy. Good skill, but not worth spending four skill points to raise it one notch.
Ice Magic
Ice Weapons [Auto]: Increases your chances of getting an additional ice attack while wielding an ice weapon. Not very useful at times, rarely occurs during boss fights.
Heart of Ice [Auto]: Gives you a chance of "freezing" your opponents. This only prevents regular attacks from being blocked, not special attacks.
Snowball [Cast]: Deals decent ice damage.
Glacier Strike [Cast]: Takes three rounds to execute, but does massive damage if it doesn't miss. Glacier Strike is cancelled if you attack regularly, but casting other spells or using healing potions is okay. Anyone know if it still works if you're stunned? This skill is moderately good, but later on, it's possible to do more damage with normal attacks.
Shock Magic
Shock Weapons [Auto]: Increases your chances of stunning your opponent for one round. Useful at times, rarely occurs during boss fights.
Disable [Auto]: Supposedly reduces your opponent's defensive rating, but most often the change in damage is insignificant. After about three successful uses, attacks do a bit more damage. Not the best skill, but still useful.
Fortitude [Auto]: Resistance to fire, ice, and stun increases. Excellent skill, a lifesaver at times!
Shockwave [Auto]: Gives you a chance of doing an extra attack that deals damage and stuns. Enemies can resist it at times, but it more often hits with satisfying results. Another excellent skill.
Spectral Magic
Spectral Weapons [Auto]: Increases defensive ability while wielding a spectral weapon. Not very useful.
Evasion [Auto]: Gives you a chance of evading your opponent's attack completely. In other wrods, it decreases your enemy's accuracy, a satisfying bonus in any battle.
Absorption [Cast]: When cast, you absorb a portion of your enemy's next successful physical attack. Superb at the beginning of the game, but once you reach the point where enemies rely on other forms of damage, this skill loses ground.
Reflex [Auto]: If any skill in the game calls for an evil laugh, it's this one. Just seeing the Archmagus of Roo hit himself instead of you will make you feel warm and tingly inside.
Life Magic
Life Weapons [Auto]: Increases effectiveness of healing poitons. Very useful. Also heals you while walking around (random roll), but only if you're wielding a Life Weapon.
Field Medic [Auto]: Randomly restores a small amouth of health every round of combat. Very useful at the beginning of the game, but later on, this skill can't keep up with all the damage.
Lifesteal [Auto]: Grants you a chance of absorbing a small amount of damage with every successful attack you make. Just like Field Medic, useful at the beginning, but it can't keep up.
Resurrection [Auto]: If you die, this skill gives you a chance of being restored to 50% health instead of dying. You shouldn't be dying, y'know, so this is a useless skill.
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